MECHA: Principles of Mecha to the Public Welfare
MECHA has a 100% player-driven real money economy.
The in-game Items or maps will not be sold by the developer except for a small portion of resources invested in the early stage of the creation of the ecosystem. Instead, the “player-driven economy” will be focused on high autonomy and decentralization, allowing players to project and generate real monetary value. If these games are recognized as a country, the source 4% income will be generated by players’ independent transactions and the resource consumption of players during Mecha creation. This revenue will be collected by the Central Treasury and reinvested in the development of game ecology to ensure sustainability.
NFT inflation is a major factor within the game ecosystem. While Play-to-Earn is demanded by the players, Mecha ensures the sustainability of earnings of players while the population growth exceeds. The economic circulation in the marketplace is affected by the growing population of the game world, with this, Mecha will provide continuous income for the Central Treasury and financial guarantee for the healthy development of the game. However, according to the current situations of Gamefi, the earnings will approximately grow for the first 6 months then start to decline between 9th and 18th months. Depending on the economic game model of the game. But the main reason for the low earnings is the inflation due to rapid growth of the players in the Metaverse, which can possibly be stabilized by proper burning mechanisms. However, burning mechanisms can push the users away so the balance between the three is focus on Mecha game design
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